One problem surfaced as a result of this approach. When the model is first launched, the computer creates multiple versions of the textures to display on the model's geometry depending on the user's distance from the object in the three dimensional space. These smaller versions of the inscription textures were primarily transparent and, as a result, the inscriptions were impossible to discern from any distance. To counter-act this effect, a second, coarser texture was specifically created and set on a level of detail control so that it would be be visible from mid-range distances. The high-resolution texture only switches into view when the user is within 10 meters of the inscription.